Considering today is the second day in a row the temperature in my garden has reached 45.7C, I don't feel quite able to provide the erudite prose that might otherwise spring from my fountain pen/bedazzled keyboard.
(In the spirit of 'screenshot or it didn't happen' - I have pictorial evidence of the actual temperature gauge that I will put up later. It was 45.7. Do not believe the TV news, they always undercut the actual temp by about 5 degrees to avoid everyone chucking a sickie.)
EDIT: here we go. It was overcast, which is why the gauge is predicting rain. Rain would have been nice.
In any case, I thought I would take the opportunity to draw attention to a startling example of metaphors on the rampage.
Not sure how I missed this movie. I'm pretty sure hoards of writhing phalli slurping across front lawns would have caught my attention.
Now, I will agree that this is not a particularly subtle example. The catchphrase "what's gotten into you" isn't too bad, nice double entendre. "They're doing things to people" ... fine, fine. But "don't let 'em in your mouth"? That is taking it to the next level.
And this is just the trailer. Obviously I will be renting this movie over the weekend for research purposes.
The video game BioShock (2007) has played a crucial role in expanding my thesis argument (and my mind) beyond the usual suspects of print and film. Not to mention opened up a whole new arena in which to theorise the notion of grotesqueness in terms of agency, power and the body. I won't go into my argument regarding BioShock and the grotesque; there would be many, many words, my keyboard would catch fire, and your eyes would grow weary. Maybe later.
Plus, my appreciation is not solely academic. The music is a big part of why I love BioShock. Each gaming scenario has its own special theme, and each level and character has a particular tune that really lifts the FPS experience. These are pretty good examples of what I mean:
The Art Nouveau surroundings and stylish graphics are also part of it.
The game is set in an abandoned underwater city where the overuse of genetic mutagens has sent most of the remaining (mutated) citizens insane. The scenario is thus both nostalgic and futuristic; set simultaneously in the past and the future. At least, in an imagined past/future. The whole game is a kind of alternative history akin to Steampunk. (Or perhaps a kind of 21st century Neo-Nostalgia?) It is interesting to try and situate the real 'now' in relation to this game; you could say it is both a prequel and sequel to the present, letting us play out our dreams of lost naiveté and future corruption at the same time.
The emotional heart of the game lies in the relationship between the Little Sisters that trot about extracting valuable genetic materials from corpses and the attentive Big Daddies in scuba suits who protect them. The player must make a moral choice to save or sacrifice the children in order to progress in the game.
Depending on your choices, you achieve a 'good,' 'neutral' or 'bad' conclusion at the end. I like to see games introducing moral questions such as 'to kill or not to kill'. I know it isn't real. But I could never bring myself to hurt the little ones. I also started wishing I could choose not to kill the Big Daddies. Once agency is introduced, you start wanting to exercise it more and more.
In any case, BioShock 2 is coming out in a few weeks. The developers have promoted it as a prequel/sequel to the first game, so it looks like the past/present vortex will only get more confusing. The teaser trailer is intriguing.
The full trailer doesn't give too much away either.
Big Sister is a good idea. Gender equality and all that. It would be nice to play as her though, which probably won't happen. Either way, this game needs to come out soonish, preferably before I spend any more impatient money on merchandise. (They are figurines, not dolls.) I am curious to see what visions of grotesquery the creators have constructed this time around.
Writing full tilt right now. I've pegged January 31st as my 'chapter four full draft - pens down' date, so it's all go like Frodo in here.
Percolating some gross posts; I will be writing my intro chapter soon, which means rereading a lot of the early essays on the Grotesque style. They are all very interesting and entertaining, so I will probably pop up a few choice samples.
Also reading François Rabelais, whose passion for toilet humour is refreshing. No doubt many would find his love of turds childish, but, as the man himself comments, one would be remiss to overlook the possibility of deeper meaning amidst the faeces.
"[Y]ou jump at the conclusion that these tombs are filled with mere jests, vulgarities and buffoonery. Alas! you leap at the outward and visible sign; you swallow the title in a spirit of levity and derision without pausing to make further inquiry. How unseemly to consider so frivolously the works of humankind! Is it you who profess that clothes do not make the man nor robes the monk? [...] you should look beyond my title, open my book and seriously weigh its subject matter. The spice secreted within the box is more precious, far, than its exterior promised. In other words, the topics treated are not so foolish as the title suggested at first hand."
(From the Preface to the English translation of The Very Horrendous Life of the Great Gargantua, Father of Pantagruel, first published 1534).
Despite being written in the 16th century, and most likely with his tongue firmly in his cheek (where it seems to jam permanently), this is a brilliant defense of popular culture. It resounds with attitudes that continue to circulate in academia and society more generally regarding 'low culture' texts.
I also like how Rabelais' description of analysis positions the critical reader and/or scholar as a hungry, raging hound:
"Modelling yourself upon the dog, you should be wise to scent, to feel and to prize these fine, flavored volumes. You should be fleet in your pursuit of them, resolute in your attack. Then, by diligent reading and prolonged meditation, you should break the bone of my symbols to suck out the marrow of my meaning."
While this is naturally how I would like to imagine myself, savaging texts left and right, in reality the drama of research is more on a level with the film below. By which I mean it's ungainly but enthusiastic.
Artist Sylvia Ortiz creates amazing work concerned with women, bodies and cultural constructions of beauty. This clip gives an insight into her understanding of the grotesque and her artistic philosophy. Check out The Beautifully Grotesque for more examples of her colourful art.
An offshoot of the historical 'grotesque' style is the Grotesque Heads trend. Here are a few examples from the Metropolitan Museum of Art's online collection database.
By Gaetano Piccini (Italian, Rome fl. 1710 - 1730).
By Jusepe de Ribera (Spanish, Jativa 1591 - 1652 Naples).
By Anonymous (Italian, 16th to 17th century).
One thing you might notice is that a significant portion of these heads depict the physically deformed, the elderly, or racial caricatures.
Gaetano Piccini (Italian, Rome fl. 1710 - 1730)
Gaetano Piccini (Italian, Rome fl. 1710 - 1730)
Sometimes these images are given the explicit title 'Grotesque Heads,' but often they are grouped together retrospectively by those who select the keywords. A similar process occurs for putting together exhibits. When I visited the British Museum last year, I was intrigued to find a section amongst the Greek/Roman sculptures that was dedicated to 'Grotesque figures.' The associated caption read as follows (click to enhance):
The comment that "there is no evidence for their original context or function" is interesting, for it acknowledges how subjective and contemporary this grouping of 'Grotesque figures' actually is. Here are a few of the heads and bodies that were brought together under the banner of the Grotesque:
They included the disabled, the diseased, a discomforting man/spout, a little person, and the head of a quite magnificent old woman. Rather a miscellaneous bunch of social outcasts compared to the rest of the ye olde action figure crew...
So stylish and well draped.
And yet there is nothing 'natural' about the separation of these figures from the rest. There is nothing innately 'grotesque' about the face of an old woman. The category 'grotesque' comes into being more via subjective arrangement. Perhaps we may call these Cultural Grotesques? Perhaps, for that matter, all so-called 'grotesques' should be situated in this manner? I think yes.
It's 2010 and the unholiday is nearly over, so I thought I'd share a few of the more intriguing gifts I received for Christmas this year. This isn't entirely out of pace with the theme of the blog. My mother has assured me that she went looking for "grotesque" presents. Apparently this was quite a challenge in Perth.
I received, among other things, a tin of monster band-aids (Americans would call them 'plasters' I think?):
This sabre-like yet stylish weapon (which I assume is a butter knife):
And this, the pièce de résistance, a bedazzled sticky tape dispenser:
So shiny. So useful. I'm told there was also a completely bedazzled electric keyboard in the shop, but mum resisted "because we already have a keyboard." Next time, Gadget, next time.
It has not escaped me that these are all things that would come in handy during a zombie apocalypse. Just saying.